


Using it is almost like playing a cooperative game with yourself. The automated turret, however, is extremely cool. I found the drone was only intermittently useful, as many locations where it feels natural to deploy it are protected by invulnerable radio scramblers that render the drone inoperable. The latter includes a reconnaissance drone and an automated sniping-turret designed to enable synchronised kill-shots. Succeeding in a challenge nets you additional income to spend on new weapons, weapon mods, and gadgets. Each mission has its own set of challenges: killing targets in different ways, getting ten kills over a certain distance, killing ten counter-snipers with melee sneak attacks. Like Hitman, these contracts are built with replayability in mind.

The design is clearly inspired by IO's recent Hitman trilogy. (Not all of the rocks will work).The puzzle-like structure of these missions elevates Contracts 2 beyond a simple head-popping simulator. If you approach certain rocks when in crouch mode you can actually enter them and not be seen - here you can shoot enemies without being killed. Here you can enable God Mode, Cheat Mode, Magic Ammo, Charge Full, Restore Health, Give Ammo, Give Rifle, Give Grenades, Kill Enemies and more.

Now, start the game and you can press Esc to Access KI Debug Menu and Dev.menu. Save the file and then put the debugconf.scr file into your game directory (It should be something like \Sniper Ghost Warrior\Game). AutostartLevel("Woodyard_startprop.scr") !ChromeSpyPort(i) // ChromeSpy port (default: 8086) !ChromeSpyHost(s) // ChromeSpy host machine name (default: localhost) !EnableAudioLog() // Enables logging of audio errors/events to file and the order of call is the same as they are defined in script. or after pressing numpad subtract key. !ConsoleCommand(s) // Defines console command that will be run at the begging of the game (used in ShowInfo methods, debug console) !SetLogLevel(i) // binary sum of flags _LOG_ERRORS = 0x01,_LOG_WARNINGS = 0x02, !SkipPressAnyKeyOnStart() // enable skipping "press any key." on level start !SkipFadeOutIn() // enable fast fade in/out !DebugVisualisation() // enable debug visualisation (waypoints, fightpoints etc.) !NoLogos() // disables logos at game start !RenderComments() // enable rendering of comments !UseFKeysWithCtrl() // force using F keys only with ctrl !UseDeveloperKeys() // enable developer keys !CurveEditor(i) // 1 - enable curve editor !SaveGame(s) // SaveGame system logs method: "LogR", "CrashLog", "None" Note: Alter game files at your own risk and always make backups!Create a file called debugconf.scr and then open the file with a text editor.
